Friday, 25 April 2014

Morpheus rig textures woes this time

Applying textures to the rig is horrific and getting them to show up in Mental Ray was even worse. In the end Steve and I figured that the best course of action was to stumble around the Hypershader looking for the skin materials and dragging the ambient colour levels so that the textures are visible when rendered. It doesn't look the best but nobody can figure out what has gone wrong with the rigs so unfortunately this is the only option I have. Also for some reason I can't select cameras or lights. Which means I can only edit cameras and lights when I make them. If I want to edit them later, tough. So the animation is starting to go a little wrong very, very late in the game. Worrying to say the least :S

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